Three-Dimensional Geometry
Skew Lines and Shortest Distances
| Between | Shortest distance |
|---|---|
| Two skew lines | |(a₂ − a₁)·(b₁ × b₂)| / |b₁ × b₂| |
| Two parallel lines | |(a₂ − a₁) × b| / |b| |
| A point and a plane | |ax₁ + by₁ + cz₁ + d| / √(a² + b² + c²) |
| Two parallel planes | |d₁ − d₂| / √(a² + b² + c²), after matching coefficients |
| Intersecting lines | Zero — they meet |
Two constructions complete the chapter. The plane through the intersection of two planes P₁ = 0 and P₂ = 0 is the family P₁ + λP₂ = 0, and imposing one further condition — passing through a given point, or being perpendicular to another plane — fixes λ. And the image of a point in a plane is found by moving from the point along the normal by twice the perpendicular distance, which is also how the foot of the perpendicular is located; the foot is the midpoint of the point and its image, a relation worth using as a check.
Key takeaways
- A line is described by a direction and a plane by a normal — identify which the question gives you first.
- Direction cosines satisfy l² + m² + n² = 1; direction ratios are any proportional triple.
- Angle between lines or between planes uses cosine; angle between a line and a plane uses sine.
- A line is parallel to a plane when b·n = 0, and perpendicular when b is parallel to n.
- In space two lines may be parallel, intersecting or skew — test with the scalar triple product.
- Shortest distance between skew lines is |(a₂ − a₁)·(b₁ × b₂)|/|b₁ × b₂|.
- Normalise the coefficients before subtracting constants for the distance between parallel planes.
- P₁ + λP₂ = 0 is the family of planes through the intersection of two given planes.
Practice questions (8)
Attempt each one before opening the answer. Every explanation names the tempting wrong option as well as the right one, because that is where marks are lost.
The angle θ between a line with direction b and a plane with normal n satisfies:
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Answer: B — sin θ = |b·n|/(|b||n|)
The dot product gives the angle between the line and the normal, and the angle with the plane itself is the complement of that, so the cosine becomes a sine. Using cosine instead is the single most frequent error in this chapter, and it produces an answer that is wrong by exactly 90° minus the correct value — worth checking whenever a 3-D angle looks implausibly large or small.Two lines in space that are neither parallel nor intersecting are called:
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Answer: B — Skew
Skew lines pass over one another without meeting and without being parallel, a possibility that does not exist in a plane. They are by definition non-coplanar, which is exactly what the scalar triple product test detects: a non-zero value for [a₂ − a₁, b₁, b₂] confirms the lines are skew and no intersection point can be found.In ax + by + cz + d = 0, the triple ⟨a, b, c⟩ represents:
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Answer: B — The normal to the plane
The coefficients form a vector perpendicular to the plane, which is why the distance formula divides by √(a² + b² + c²) — that is the normal magnitude. Recognising the coefficients as a normal is what makes every angle and parallelism question mechanical: a line parallel to the plane has its direction perpendicular to this triple, and a line perpendicular to the plane has its direction parallel to it.A line with direction b lies parallel to a plane with normal n when:
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Answer: B — b·n = 0
Being parallel to the plane means the line does not climb out of it, so its direction must be perpendicular to the normal, which is exactly b·n = 0. The conditions invert relative to intuition: b parallel to n, equivalently b × n = 0, makes the line perpendicular to the plane instead. Keeping that inversion in mind removes most of the sign confusion in this topic.The distance between the planes 2x + y − z = 3 and 4x + 2y − 2z = 5 requires you first to:
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Answer: B — Divide the second equation by 2 so the coefficients match
The formula |d₁ − d₂|/√(a² + b² + c²) is valid only when both planes carry identical coefficients, so the second equation must be scaled to 2x + y − z = 2.5 before the constants are compared. Subtracting 3 from 5 without rescaling gives an answer about twice too large. The cross product of the normals would be zero here, which merely confirms the planes are parallel.Direction cosines l, m, n of a line always satisfy:
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Answer: B — l² + m² + n² = 1
Direction cosines are the components of a unit vector along the line, so the sum of their squares is 1. Direction ratios need satisfy no such condition, since any proportional triple describes the same direction — dividing a set of ratios by √(a² + b² + c²) is exactly how the cosines are obtained, and that normalisation is what forces the identity.The family of planes through the intersection of P₁ = 0 and P₂ = 0 is:
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Answer: B — P₁ + λP₂ = 0
Any point on the common line satisfies both equations and therefore satisfies P₁ + λP₂ = 0 for every λ, so that expression describes the whole family of planes containing the line. One further condition — passing through a named point, or being perpendicular to a third plane — pins down λ. The special case λ = −1 gives one member of the family, not the family itself.The shortest distance between two intersecting lines is:
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Answer: B — Zero
Intersecting lines share a point, so the least distance between them is zero. Applying the skew formula to them would give zero anyway, because the scalar triple product in the numerator vanishes for coplanar lines — a useful consistency check that also shows why a non-zero result from that formula proves the lines are skew.